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Finding Her Voice: Red’s Agency in Transistor

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Stop me if you’ve heard this one before: there’s this girl, see—a pretty little thing—and she’s supposed to be the hero of the story. But everything she does is by the men around her. She lacks agency in her own story. She’s not acting independently. She isn’t free to make her own choices.

Like, say, a woman without a voice, and the sword who’s there to fill the silence?

That’s the glaring red flag that comes with Transistor: it sure looks like a game where you’re not supposed to project yourself into the character of Red as much as want to protect her. If Red doesn’t have a voice, then it’s really the sword’s story, isn’t it?

It’s so glaring that it seems like Supergiant Games wants you to think that going in, because the first thing they do is turn that impression on its head. Red doesn’t just have agency within the world of Transistor—the game itself is an exploration of what that means.

We’re going to dive deep into spoilers (right through to the game’s end), so stop here if that’s a problem.

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